At that point in history it was that Japanese who were the far superior bowmen as regards single shooters. The Japanese would often fire a noisemaker arrow designed to gain the attention of the kami (gods) warning them to take heed as a warrior was about to commit a brave act that deserved notice. The Japanese in 1274 were precision bowmen who chose single individual targets rather than launching massive arrow volleys. That many arrows you are going to hit something. Mongols would blanket the sky with arrows and let chance be the guiding factor. It isn't that the Mongols did not have good archers during that time but they employed bows in a wholly different manner. Sony is proving this idea that all teams are not just one trick ponies, I think Sony as a publisher has basically proved that any damn development team could actually create a new idea or even a different genre than what they have previously done if you just give them a damn chance. If a team could go for making Corridor first person shooters to an open world 3rd person RPG while winning multiple Awards and selling millions of units are pretty damn sure you could give faith in this team to one day create such a concept. For all we know these guys would make an amazing linear experience. I mean consider after Syphon Filter or MLB the show you might have made the same comment about Sony Bend. You don't know what this team is capable of. I mean I said this for a long time but you don't really know what a developer's capable of until they make an amazing game I mean some of the greatest developers in gaming had their first games as pretty forgettable titles so consider you might have said the same thing about Gorilla Games. After the PlayStation 1, it was like Sony completely understood that it was definitely necessary to have an open world game in your lineup consider the PlayStation 2 had the getaway the PlayStation 3 had the infamous Series in PlayStation 4 has Horizon zero Dawn, days gone ghost etc (I also understand I'm missing a few this is just for example) I feel this agreement sort of allows them to have development teams make whatever they feel like it while also allowing them to have a diverse lineup without having to really force a developer to do a concept maybe they don't like. Stahelski said that while it may "scare the shit out of most people", Sony is "on board with backing on that" and "Western audiences in general are getting more and more used to ".I don't actually think that's the case I actually believe they will like making open world games but I also believe that Sony Computer Entertainment as a publisher is completely fine allowing them to if they feel they want to fill in open-world void so why not allow the team to create the concept that they enjoy making? In this way they never feel that they need to force any developer to do any concept they don't really feel like it. Mark your calendars.ĭirector Chad Stahelski has confirmed that his movie adaptation of Ghost of Tsushima will be "a complete Japanese cast, in Japanese". The good news about this rumour is, right or wrong, 5th March is just three short days away – so we don't have too long to wait until we know one way or the other. In a reply to a commenter, Baker reiterated that they "weren't really saying the port is releasing soon", only that we'd "hear something about it". Whether that'll merely be confirmation that a port is in development or a full shadow-drop launch is unclear, but Baker seemed to think it's the former. Maybe around the 5th?- King Gronk Nick MaTo see this content please enable targeting cookies. I’m hearing that we might be getting something about the Ghost of Tsushima PC port pretty soon.
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